Lukas Hermann

I'm a fifth year architecture student at Carnegie Mellon University as well as an undergraduate researcher at CMU's Data Interaction Group. I've worked as a designer, developer, and creative technologist. You can find me on GitHub, Observable, or Twitter.



Carnegie Melon University
  • Bachelor’s of Architecture, Class of 2022
  • Minor in Human Computer Interaction
Relevant Coursework
  • Architectural Design Studio
  • Interactive Data Science
  • Principals of Impertive Computation
  • Introduction to Computer Systems
  • Scripting and Parametric Design
  • Electronic Media Studio
  • Experimental Capture


Software Engineer at CalTech Orphan Lab
(February 2021)
  • Updated Backend to use Svelte
  • Updated UI
  • Implemented data flow
CS Lead at NASA JPL + CalTech Data To Discovery Oceans Project
(June 2020)
  • Implemented D3 based interface unifying several datasets
  • Rapidly prototyped several forms of interactions
Installation Designer/Developer at Project Amelia
(October 2019)
  • Implemented D3 based interface unifying several datasets
  • Rapidly prototyped several forms of interactions
Creative Technologist Intern at The Mill
(May 2019)
  • Implemented experiential game mechanics in Unity & Unreal Engine
  • Implemented shaders and effects for installations
  • Managed controller iOS app & OSC Data
  • Researched relevant tools and assessed utility for projects
Web Developer at CMU SoA Exchange
(April 2019)
  • Designed and implemented website using WebGL and React
  • Managed and deployed Raspberry PI installation
Designer & Web Manager at Wats:ON Festival
(October 2018)
  • Created GIFs for web archive using WebGL and After Effects
  • Created brand related assets
  • Updated and managed website


CalTech Summer Undergraduate Research Fellowship (SURF)
  • Awarded as part of the NASA JPL / Caltech / ArtCenter Data To Discovery program
The Frank-Ratchye Fund for Art @ the Frontier (FRFAF)
  • Awarded to aid in personal research into the use cases of Houdini for architectural design


PIXLISE-C at SpaceCHI 2021
  • A workshop talk on the PIXLISE-C tool I worked on with the NASA JPL PIXLISE team.


Programming Languages
  • JavaScript
  • GLSL
  • Python
  • Swift
  • C/C++
  • Rust
Tools + Frameworks
  • D3
  • Svelte
  • Vega
  • React
  • openFrameworks
  • Figma
  • Houdini
  • Grasshopper
  • Rhino
  • Adobe Suite
  • TouchDesigner
  • Unity