Nike Joyride
August 2019![main content](/./joyride/above_kushy_small.gif)
![selection thumbnail](/./joyride/above_kushy_small.gif)
![selection thumbnail](/./joyride/ambient_small.gif)
![selection thumbnail](/./joyride/footfire_small.gif)
![selection thumbnail](/./joyride/gameclip_small.gif)
![selection thumbnail](/./joyride/greatleap_small.gif)
![selection thumbnail](/./joyride/me_small.gif)
![selection thumbnail](/./joyride/score_small.gif)
![selection thumbnail](/./joyride/unity2_small.gif)
![selection thumbnail](/./joyride/view.png)
![selection thumbnail](/./joyride/wormseye_game_small.gif)
While working as a creative technologist intern at The Mill in New York City, I was tasked with implementing the third of three games for the Nike Joyride experience at the Fifth Avenue store in New York City. As part of the project I worked with a series of designers and developers in order to create a unified experience throughout the games.